Glu Mobile

Senior Producer (Sep 2018 - Present)

• Managing and partnering with multiple cross functional teams to develop pipelines, establish detailed roadmap and preparation for future live environment of new Deer Hunter mobile game (release date TBD)

• Drive planning and execution of pre-production to production tasks while managing feature prioritization communication and delegation from core team to development team

Big Fish Games

Technical Project Manager II (Jun 2018 - Aug 2018)

Technical Project Manager I (Feb 2016 - Jun 2018)

• Manage and partnered with multiple cross-functional teams to develop, executed schedules on numerous features in concurrent development, support slots development and monthly release schedule for Big Fish Casino and Jackpot Magic Slots

• Projects : Clubs, Power Hour, Magic Multiplier Wheel, VIP Program 2017, Reel Rivals

• Drive daily operations, tactical planning, monthly retrospectives and reporting of mission-critical initiatives for Features engineering live operations team in support of the Engineering Manager and Director of Development

• Manage and collaborate with offshore development team in Korea while maintaining communication, feature prioritization and monthly client/server releases with in-house external QA, Server, BI, Sys-Admin, UA, Marketing, Product Management team for 3rd-party published game : Epic Diamond Slots

• Provide regular reports to executive team, detailing timelines, risks, cross team dependencies, and proposed solutions/alternative routes

• Organize quarterly projection planning meetings in support of the Director of Development to prioritize, discuss, and allocate bandwidth for upcoming product and design feature requests on all live games

• Establish Women in Tech group within Oakland branch in collaboration with Art Director. Moderate and run group monthly meetings, sharing/teaching seminars and bi-monthly culture improvement focused talks led by local/CA academic experts


Associate Producer (Aug 2014 - Oct 2015)

• Worked on top-100 grossing game titles: Castle Story, Candy Blast Mania, Bubble Mania, Dragon Story and top-free titles: Fashion Story, Home Design, Bingo, Restaurant Story, Bakery Story, Cupcake Mania. New top games : Hungry Babies

• Produced 9 packages detailing art style, animation specs, internal parser creation & dev pipeline

• Established art pipelines, deadlines & improved communication across development teams

• Maximized efficiency of transition pipeline from internal team to Outsourcing for new projects

• Owned Android seasonal binaries development & release cycle for 6 live-ops games

• Mobilized Wrike to JIRA training & transition for Outsourcing team, improving accountability of task tracking across departments

• Budgeted, negotiated, tracked & quality critiqued assets from multiple external teams/vendors in China, Bulgaria, India, Singapore, Malaysia and Japan