Producer (Apr 2022 - Present)

Legends Feature Team

• Run the production through all phases of feature development pipeline across multiple disciplines : from prototype through final release to Live during an Apex Season (approx. 1.5 years per Legend)

• Create and maintain comprehensive Legend feature plan : scope, schedule, resource forecast and negotiation, key milestone deliverables, key interdisciplinary deadlines and dependencies

• Break down large features into actionable next steps : identifying ownership, execution expectations across all teams, handoff requirements, review times and signoffs and correct prioritization

• Identify and assess major pivots to deliverables and impacts to phases of the production pipeline : disseminating information to relevant teams to solicit their input and secure their buy-in

• Collaborate with primarily game designers, engineers and discipline director/leads in ensuring alignment, meeting tasks as well as growth of the team/s towards the release of the Legend

• Contribute options for updated/new methodologies and approaches to improve pipeline and team health : assess pain point improvements, updates to tmeline expectations to address most current high pressure points

• Mentor Associate Producers towards growth in their career goals. E.g. cultivate their personal unique strengths in tackling day to day challenges, explore conflict management strategies

Concept Art and Character Model Team

• Manage and maintain year long roadmap resource allocation for both creative teams in collaboration with director/leads ; updating roadmap as business priorities shift, resource allocation changes, team health assessments to allow for creative exploration periods

• Manage day to day meetings and tasking : standups, kickoffs, prioritization updates, JIRA task management, monthly/quarterly dinners and socials

• Partner with team members to cultivate trust and understanding for improved communication and transparent discussions on wins as well as challenges

Respawn Entertainment


Electronic Arts
(formerly Glu Mobile)

Development Manager (Apr 2021 - March 2022)

Senior Producer (Sep 2018 - Apr 2021)

Growth Central Team

  • Manage development teams on multiple internal features integrating across multiple game studio teams and central interdisciplinary teams (70 - 120 pax) : Features : PlayerID (remove appleID), IDFA/GDPR/Age Gate, Re-engagement, Contactability

  • Lead and coordinated adoption of Cross Promotion SDK  aimed to enable central and game teams’ capacity to promote internally within the Glu mobile games - addressing an aspect of the rising costs of UA while enabling the analytics use of our PlayerID across the the portfolio  

  • Responsible for creating and maintaining communication with leads and directors on: feature prioritization, live developments, release outcomes and risk management, collaborate with new Growth product management team in integration across various strike pods

  • Establish development frameworks for tracking critical operation developments and internal/external requests; customized processes tailored to teams’ responsibilities and acceptance criteria; trained teams on Agile and Sprint principles/best practices

  • Designed and drove documentation framework for communication and handoff procedure

  • Drove migration and integration consolidation of Growth team into JIRA workspace, enabling added visibility to projects limited by outdated tracker apps across multiple applications

  • Created and executed multi week training module for year-long Production intern; weekly training sessions with intern to upskill and manage tasks at Associate Producer level

Deer Hunter World (Beta launched in Philippines - Dec 2019)

  • Lead game to Beta with multiple cross-discipline teams to in pre-production to develop game prototype and drove roadmapping production schedule supporting launch date

  • Provided regular reports to executive team, detailing timelines, risks, cross team dependencies, and blockers with proposed solutions/alternative solutions

  • Drove daily operations, tactical planning, regular retrospectives, feature complete reviews with lead game designers, product managers and studio leads, feedback planning for upcoming cycles of development, review panels for level designs, UXR review, SDK compliancy

  • Lead quarterly projection planning meetings in support of the Director of Game Design for game to prioritize, discuss, and re-allocate bandwidth for feature development cycles

  • Managed, streamlined and collaborated with UI, Art and Level Design teams on delivery pipeline and review cycle, compiled feature prioritization and requirement of assets packet requirements for offshore art teams with offshore development team in India

  • Trained and supported Associate Producers transitioning to DHW team, relegated various responsibilities to enable APs with feature coverage opportunities/visibilities, 2 quarters upskill and promotion timeline planned out and achieved


Big Fish Games

Technical Project Manager II (Jun 2018 - Aug 2018)

Technical Project Manager I (Feb 2016 - Jun 2018)

  • Managed and partnered with multiple cross-functional teams to develop features in concurrent development, drove slots development live operations roadmap and weekly release schedule for Big Fish Casino, Jackpot Magic Slots and off-shore Korean dev team game, Vegas Party Slots

  • Features : Clubs, Power Hour, Magic Multiplier Wheel, VIP Program 2017, Reel Rivals

  • Drove operations, tactical planning, monthly retrospectives and reporting of mission-critical initiatives for two Features dev teams in support of the Eng Manager and Dir of Development

  • Organized and lead quarterly projection planning meetings in support of the Director of Development to prioritize, discuss, and allocate bandwidth for upcoming product and design feature requests on all live games

  • Managed and collaborated with offshore development team in Korea while maintaining communication, feature prioritization for monthly client/server releases with:  in-house/external QA, Server, BI, Sys-Admin, UA, Marketing, Product Management team for 3rd-party published game Epic Diamond Slots

  • Established Women in Tech group Oakland branch in collaboration with Art Director. Moderated and ran group monthly meetings, sharing/teaching seminars and bi-monthly culture improvement focused talks led by local/CA academic experts


Storm8

Associate Producer (Aug 2014 - Oct 2015)


  • Produced packages detailing art direction, 2D/3D animation specifications, internal parser creation, game production pipeline with the development teams; negotiated budget for asset deliveries with external vendors

  • Designed and integrated improved workflow of outsourced production asset submission into internal systems/tools for live releases across new features for 8 live operation games

  • Lead Android seasonal binaries development cycle for 6 live operations games

  • Drove transition from Wrike to JIRA for outsourcing team to improve accountability and efficiency of task tracking for existing and upcoming projects

  • Organized, tracked and critiqued content assets from multiple international teams in China, Bulgaria, India, Singapore, Malaysia and Japan

Games Covered: Castle Story, Candy Blast Mania, Bubble Mania, Dragon Story, Fashion Story, Home Design, Bingo, Restaurant Story, Bakery Story, Cupcake Mania, Hungry Babies